Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Feb 11, 2007, 09:42 PM // 21:42   #81
Site Contributor
 
Ashleigh McMahon's Avatar
 
Join Date: Apr 2005
Location: North East England
Guild: WoTU[Warlords of the Underworld]
Profession: Mo/Me
Advertisement

Disable Ads
Default

I agree..but would it be the same without DP?

Perhaps gaining morale for killing people would be fun- and having it reset when you die.
Ashleigh McMahon is offline   Reply With Quote
Old Feb 11, 2007, 09:43 PM // 21:43   #82
Desert Nomad
 
daraaksii's Avatar
 
Join Date: Oct 2005
Default

Like in WoW!

It looks like a Gladiator Arena. 80-100 players fighting eachother. The last one will be able to open the chest in the center that has great weapons.

/signed
daraaksii is offline   Reply With Quote
Old Feb 11, 2007, 09:55 PM // 21:55   #83
Site Contributor
 
Ashleigh McMahon's Avatar
 
Join Date: Apr 2005
Location: North East England
Guild: WoTU[Warlords of the Underworld]
Profession: Mo/Me
Default

Hehe..I'd hate to see weapons and stuff as rewards. I think say the top 20 people on the scoreboard at the end of the battle (presuming it has a time limit, not continuous) should receive a certain number of points towards a title.

Say the title could be '(1) Lone Ranger'
This is an example - If you were 20th you receive 1 point towards the title; and if you were first you receive 20 points towards the title. 8=12 points, 7=13 ect ect.

You would for example need 20 points for the first title-with the number doubling per title. I think that the title should not be extraordinarily high - maybe capped at 400 points. I would hate it if titles got too high alike the alliance battle titles ; as in my personal opinion it promotes elitism.

Just another wild idea...hey! My brains actually working for once
Ashleigh McMahon is offline   Reply With Quote
Old Feb 11, 2007, 10:17 PM // 22:17   #84
Frost Gate Guardian
 
seraphite86's Avatar
 
Join Date: Jul 2005
Location: Florida
Guild: Talk Less More [Sekz]
Profession: Rt/E
Default

I never considered the fact that GW and WoW were competing MMOs. They are too different from standard MMOs from years past and I cannot fathom how why people suggest something from A game to be incorporated in B game. Both games have their different goals and target markets. The concept of Guild Wars from day one to now was all about team play. Why deviate from the formula now?

/notsigned
seraphite86 is offline   Reply With Quote
Old Feb 11, 2007, 10:40 PM // 22:40   #85
Krytan Explorer
 
Feathermoore Rep's Avatar
 
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
Default

I suggested something similar to this. I didnt search too hard, but i also looked for current threads, and october was a long time.

/signed

However, there should be:
-No DP
-Different game types: Killcount, Survior, etc.
-No "alliancing" system. That would get complicated. Any teamwork should be either from all chat or from mutual-enemies. Double-crossing is fun in FFAs.
-Possibly a title for it.
-Random. Aka you hit enter and you go where you go. (well except for picking game type) This would prevent, for the most part, guilds and teams grouping and just farming the arena for the title. Some like RA. (Yes, i know sometimes you can still sync join.)


This would definately be fun and new feature for guild wars.
Feathermoore Rep is offline   Reply With Quote
Old Feb 11, 2007, 10:51 PM // 22:51   #86
Ascalonian Squire
 
Chaos Herald's Avatar
 
Join Date: Feb 2006
Guild: always changing.
Default

/signed
It would be cool for at least one of the areas to be a giant maze, but there can't be any DP, and the corpses should exploit themselves.
Chaos Herald is offline   Reply With Quote
Old Feb 12, 2007, 12:17 AM // 00:17   #87
Jungle Guide
 
Skye Marin's Avatar
 
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
Default

Sadly, one of the major concepts around this gametype is "Whoever gets the most kills, wins".

Considering all the issues people are having with killcount in 3-way HA battles, imagine the fury that will rise when considering that system for a 20-person Free for All.

The system and rules have to be better defined and tested first.
Skye Marin is offline   Reply With Quote
Old Feb 12, 2007, 12:45 AM // 00:45   #88
Lion's Arch Merchant
 
Legendary Battousai's Avatar
 
Join Date: Jul 2005
Location: CA
Guild: [Ryuk]
Profession: W/A
Default

Who cares if it is based around it or not; it is very similar to Alliance battles except that you do have a few allies if you actually go there to play as a team.

Regardless of how stupidly "gay" (as everyone seems to call it now a days) it would be, it would be a nice addition to the game and fun to play around in. I came from a background of Diablo 2 EXP PvP where the only real PvP is unorganized, except for clan battles that you must set up with other clans which was also fun, I think it would be a way for people who don't like working together as much have fun, similar in appeals to the Hero system in PvE.
Legendary Battousai is offline   Reply With Quote
Old Feb 12, 2007, 01:30 AM // 01:30   #89
Pre-Searing Cadet
 
Join Date: Dec 2006
Profession: E/Me
Default

This can either be done really well or really poorly...there's isn't much gray area.

How about enviroment effects? You could have a few dozen maps with random effects, so in one enviroment the elementalist could have the advantage, in others, healing. You could even have some effects that sound kinda stupid, but can tear some builds asunder. A map where stances have no effect. A constant effect that makes enchantments and hexes twice as slow and a little more costly to cast. Enchantments take twice as long to cast. And, to prevent people leaving. Switch the effect up every minute or so. No one will be invinceable.

To solve the MM problem. When people die they are out and are sent back to the place they entered (some outpost or something) Ergo, they disappear. Minion Masters won't have much effect unless they time it perfectly. Same with wells.

I'm not sure about a free-for-all, because some classes are designed as support classes. Especially Paragon and Ritualist, not to mention monk. Sure, they have attack skills, but they are much better at supporting. I like the 4v4v4v4 idea a lot. You could have a random and team slaughterfest, which will work. I'm not too big on the lag it will create though.

Because I'm optimistic, and hopeful this will be put in correctly if it ever will be.../signed.
Kereton Arindale is offline   Reply With Quote
Old Feb 12, 2007, 08:26 AM // 08:26   #90
Academy Page
 
Bigger Redd's Avatar
 
Join Date: Jan 2006
Guild: Demon Dawg Knights [DAWG]
Profession: Mo/Me
Default

/Signed

I've never played WoW, but this does sound like fun (without comparing it to anything that other game has)..

Obviously Invincimonks and Grenths dont mix well, and there'll be loads of counters for all classes, since there'll be so many other enemies.

Temp. teams will be a little hard. You cant heal enemies very efficiently! May the biggest fish win.
Bigger Redd is offline   Reply With Quote
Old Feb 12, 2007, 11:07 AM // 11:07   #91
Krytan Explorer
 
The Silver Star's Avatar
 
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
Default

/unsigned while im here i would like to say hi to my mum and my dad and all my friends!

But seriously go play another game if you want to go solo and headbutt people on "battlefields".

This is simply NOT what GW is about, it is a TEAM game and is NOT designed for this. However WoW is, so please make your way down to your nearest store and purchase a copy if you want Imbalanced Free-for-all PvP.
The Silver Star is offline   Reply With Quote
Old Feb 12, 2007, 11:13 AM // 11:13   #92
Frost Gate Guardian
 
Stoneys Rock's Avatar
 
Join Date: Jul 2006
Location: Wales, United Kingdom
Guild: Great Success [GS]
Profession: Mo/
Default

/notsigned

there is no way to do this unless it fixes out like the dragon arena and you all egt a set of 8 pre-determaned skills hp and energy.

anything else is useless because most classes can't defend against a specific and would never be fair at all.
Stoneys Rock is offline   Reply With Quote
Old Feb 12, 2007, 12:22 PM // 12:22   #93
Krytan Explorer
 
Bahumhat's Avatar
 
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
Default

/signed.

(may have been suggested before, but I have very little time. ^^)

Add an arena condition to fray as long as the battle rages on. For instance, if a 55 monk decides to join, he might be unstoppable with the other competitors. But add some conditions, hexes etc. to everyone in the area as it goes on(like VoD in GvG), it might even out.
Bahumhat is offline   Reply With Quote
Old Feb 12, 2007, 02:38 PM // 14:38   #94
Desert Nomad
 
TheRaven's Avatar
 
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
Default

I love this idea, but I have serious doubts about it's feasibility.

I think it would be great for new PvP players. Finally, a place we can go to learn PvP without worrying about having a team depending on us.

Problems:
- If this arena is "last man standing" wins, then I'd be hiding out in a back corner and waiting for everyone else to kill each other.
- 30 people start in this arena and after 10 minutes all are dead except for 4 people. Those 4 have high healing buffs and/or kites and almost no offensive. They have no way to kill each other and so no way to end the match. Stalemate.

How about these mods? Arena is 30 people and condition is last man standing wins. When you die, you leave the arena. Match is also timed at 20 minutes. After 15 minutes, if you've killed no one then you auto-forfeit and leave the arena. At the end of 20 minutes, the match ends. If more than 1 person is left, the winner will be the person with the most kills.


Edit: It would be nice if A-Net could create this arena for a weekend test. Let us go out it for a few days and see what works and what doesn't. If it's enjoyable and builds can somehow be balanced then keep it.

Last edited by TheRaven; Feb 12, 2007 at 02:41 PM // 14:41..
TheRaven is offline   Reply With Quote
Old Feb 12, 2007, 03:04 PM // 15:04   #95
Frost Gate Guardian
 
Join Date: Apr 2006
Profession: W/Mo
Default

Quote:
Originally Posted by eVeRt
Inepitude, clumsiness, interrupts, energy surge, enchant removal, distortion, heavy degen skills, those kind of things would really give someone a hard time 1vs1.
Mes only own idiots who are dumb enough to attack. You wouldn't kill a warrior in a miilion years if he just spam healing sig or shadow refuge....... that wimpy -5 degen don't hurt that much
sage tank is offline   Reply With Quote
Old Feb 12, 2007, 03:07 PM // 15:07   #96
Wilds Pathfinder
 
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
Default

I theory it sounds good, but in reality, what will happen is:
Touchers
Wammos,
runners, last man standing?
different tanks without damage, earth tanks anyone?
healing builds without damage, prot/healing monks etc..

Need a smart solution for all these.

-

For the mesmer > all idea, ignorance is a bliss! (pun intended )
Deleet is offline   Reply With Quote
Old Feb 12, 2007, 04:30 PM // 16:30   #97
Site Contributor
 
Ashleigh McMahon's Avatar
 
Join Date: Apr 2005
Location: North East England
Guild: WoTU[Warlords of the Underworld]
Profession: Mo/Me
Default

Quote:
Originally Posted by Feathermoore Rep
-No "alliancing" system. That would get complicated. Any teamwork should be either from all chat or from mutual-enemies. Double-crossing is fun in FFAs.
I don't mean to sound picky, but how would monk's and support classes work without some form of alliance? I agree Double crossing is extremely fun (found out from my time in runescape)...but I really think monks shouldn't get restricted too smiting.

Thanks Arkantos for merging as requested
Ashleigh McMahon is offline   Reply With Quote
Old Feb 12, 2007, 05:01 PM // 17:01   #98
Lion's Arch Merchant
 
Join Date: Aug 2006
Location: 667 Neighbour of the Beast
Guild: Ttgr
Default

Quote:
Originally Posted by Kereton Arindale
To solve the MM problem. When people die they are out and are sent back to the place they entered (some outpost or something) Ergo, they disappear. Minion Masters won't have much effect unless they time it perfectly.
Not that it'll be easy to build an army, but:

[skill]Malign Intervention[/skill][skill]Verata's Gaze[/skill]
Chewbacca Defense is offline   Reply With Quote
Old Feb 12, 2007, 06:10 PM // 18:10   #99
Pre-Searing Cadet
 
Join Date: Feb 2007
Profession: R/
Default

Guess my post was combined with this one, oh well, Admin obviously did not read it closely. My suggestion starts on Page 4 of this thread.

I am not suggesting FFA -- one against many -- environment. Rather I'm suggesting Loose Team based play for fun in PvP, rather than the current required Super/Elite/Spec/Team/Build/Hardcore guild required, "Newbs need not apply" State of GW.

GW has shut the door on casual play for PvP, and since its conception this game was targeted FOR casual play. Sure PvE is casual, but random arenas? Aspenwood/Jade(closed)quarry? Casual Pvp is so very lacking in GWs compared to "cough" other games.

I only draw parallels with WoW because of what WoW does well, In my opinion GW could and should provide for casual Play and make casual play PVP much more accessible with a much broader player base, Age of Conan by Funcom is just around the corner and you can bet Funcom is taking notes.

Catering to elite PvPers is a dead end, and a formula that won't last but another year, or will provide very little return on your investment.

I'm making these suggestions because I know M. OBrien's ability to capture an audience, and suggesting Anet bring back Diablo style game play in it's PvP environment, within a looser arena, not necessarily a FFA arena, but Pick up Teams, with more wiggle room in the battlefield, A more EPIC feeling, that lasts beyond a few minute adrenline rush. GW does currently build so well on D2 PvE wise, and just general feel; it should take the next step and apply long term accessibility to PvP, even for those who play casually and can't schedule their life around a game.

Anyway my suggestions are similar to the OP FFA suggestion, but, much different in many ways. . . found on page 4
Balan is offline   Reply With Quote
Old Feb 12, 2007, 09:03 PM // 21:03   #100
Krytan Explorer
 
Zonzai's Avatar
 
Join Date: Feb 2005
Profession: E/
Default

/signed

Love it.

-EDIT-

BOTH ideas.

Last edited by Zonzai; Feb 12, 2007 at 09:05 PM // 21:05..
Zonzai is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
bilateralrope Sardelac Sanitarium 1 May 26, 2006 04:31 AM // 04:31
Free MMORPG and MMO Game List (as in free beer) EternalTempest Off-Topic & the Absurd 3 Apr 12, 2006 10:30 PM // 22:30
Free! Free at last! Thank god almighty, free at last! Fate Off-Topic & the Absurd 13 Dec 23, 2005 02:45 PM // 14:45
Convulsing Crunchy Sardelac Sanitarium 4 Jul 20, 2005 08:11 PM // 20:11


All times are GMT. The time now is 06:58 AM // 06:58.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("